Once you perform a finisher on a baddie, you gain a unique buff or weapon based on the enemy you kill. Stronger enemies require more bars, with large foes taking two bars and a specific foe taking three. Once you fill up enough orbs, you can perform a finisher on a foe, and that instantly kills them and refills your health. Speaking of glory kills, Shadow Warrior 3 has its own version of the concept that mixes it with a chainsaw and a new feature. It's difficult to complain about a good reason to cut zombies in half with a magic sword. This feels a little less balanced because your katana is always available, so any theoretical weapon limitations are functionally nonexistent because you're getting constantly ammo. Similar to the chainsaw and glory kills, constantly swapping between the two keeps your ammo and health full. Likewise, any enemy you kill with your guns drops health. Most weapons only have a handful of shots at any given time, but any enemy you kill with your katana drops ammo. Like Doom Eternal, Shadow Warrior 3 also has a limited pool of ammo that you can quickly replenish. It's fast, furious, and it has little time for anything but rip and tear - or, in Shadow Warrior 3's case, slash and quip. When you pick up the game, fans will find it very familiar, but newcomers may take a while to adjust to the shift in gameplay. It's a very fast-paced, arcade-style shooter with an emphasis on nonstop movement, constantly getting close to enemies, resource management, and lots of violence. I don't usually like to be so blunt, but the best way to describe Shadow Warrior 3's gameplay is Doom Eternal. The game does a bit of a disservice, as the funniest jokes are usually character-based, but Shadow Warrior 3 ultimately knows what it is: a game about an annoying motormouth ninja who saves the day and makes everyone want to kill him. Some can be hilarious, but others are duds. Every word out of his mouth is a curse word or an inside joke. This is Lo Wang's entire deal, so fans should be used to it, but newcomers have to understand that Lo Wang is what happens if Travis Touchdown were obsessed with old American pop culture. The biggest barrier to enjoying Shadow Warrior 3 is probably how much you can tolerate a game that is an homage to '80s movies with a protagonist who does not shut up about '80s pop culture references. He'll need to recover the mask of Hoji and bring it to a mysterious witch. Zilla offers Lo Wang exactly what he needs: the chance to kill the dragon and get his mojo back. He appears to give up, but then his old frenemy Zilla appears. His every attempt to defeat the dragon ended in miserable defeat. His preview adventure left his best friend dead and a giant dragon destroying the world. Shadow Warrior 3 opens with a broken and defeated Lo Wang playing with his action figures.
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